Health Points |
15 () |
---|---|
Behavior |
Passive |
Size |
Adult: |
Generation |
In thunderstorms or skeletal traps. |
Usable object |
|
Network id |
? |
ID del savegame |
? |
Each filtering bag skeleton horses they are undead variants of normal horses.
Summary
Generation
A group of Skeleton Riders spawned by a Skeleton Trap.
A skeletal rider consisting of a skeleton and a skeleton horse.
Skeleton Horses are only spawned from "skeletal traps".
A "skeleton trap" horse is a skeleton horse that is generated from a fraction of the lightning strikes during a storm or by chance (0,75% to 1,5% chance in Easy, 1,5% to 4% in Normal and 2,25% to 6,75% in Difficult, depending on the region). difficulty). It disappears after 15 minutes if it is not activated.
When a player gets within 10 blocks of the skeleton trap horse, lightning strikes him. This beam cannot start fires or damage nearby entities. When hit, the Skeleton Trap Horse transforms into a Skeleton Rider - a skeleton riding a skeleton horse. It also spawns three additional skeletal riders in the vicinity. Each skeleton is equipped with an enchanted iron helmet and enchanted bow, and has immunity to damage for 3 seconds after spawning (in Bedrock Edition, both horse and rider are immune to lightning). Skeleton Riders move fast and maneuver exactly like Skeletons, strafing when attacking and backing away when the player moves towards them.
Other Notes:
- The skeleton wears an iron helmet, unless it has appeared randomly with some other headgear.
- The skeleton's bow and helmet are enchanted as if they were on an enchantment table at level 5-22. The exact level depends on the regional difficulty; on Easy it is always a level 5 enchantment.
- The Skeleton Trap Horse fully grows if it was a baby, and the spawn cooldown is reset.
- The original horse is tamed when struck, and the three additional horses are spawned tamed.
- Skeletons do not disappear if PersistenceRequired is set.
- A trap horse can spawn in areas where a normal horse cannot, such as the middle of the ocean.
- A trap horse can be fired normally in good weather.
- Skeleton drops more experience orbs.
- If the difficulty is set to Peaceful, the skeleton rider disappears but the horse remains.
Reward
When dying, a skeleton horse drops:
- 0-2 Bones. The maximum amount is increased by 1 per Plunder level, up to a maximum of 0-5 with Plunder III.
- 1-3 experience when killed by a player or tamed wolf.
If saddled, drop the saddle. (Only in Java).
Easier
Tamed and Saddled Skeleton Horses can be used as one of the fastest means of transportation in the game, although they cannot pass through single-block openings. They can also be used to climb hills and jump fences because skeleton horses can jump up to five blocks high, versus the player's maximum of one (without a potion).
They can be mounted in water at any depth. Skeleton horses sink into the water and can be ridden along the ocean or river bottom.
Skeleton horses can be pulled with a rope.
Team
Java EditionSkeleton horses have the following space available:
Mount Slot: to equip a mount. Mounts can be placed on a skeleton horse by holding it and then right-clicking on the skeleton horse, or by accessing its inventory. The inventory of a skeleton horse can be accessed by riding the skeleton horse and opening the player's inventory or by sneaking and then right-clicking on the horse.
Bedrock EditionA skeleton horse has no inventory and cannot be equipped with a saddle or armor.
Riding
Once a skeleton horse is tamed and saddled, the player can control it with standard directional controls, jumping, and the mouse. The player dismounts using the dismount control.
In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. However, in Java Edition, skeleton horses can be equipped with a saddle and then controlled.
In Java Edition, when riding the skeleton horse, the hunger bar is replaced by the horse's health in survival or adventure mode. It uses a slightly different heart texture than the player's health bar which has a brown appearance. The experience bar is replaced by the horse jumping bar.
A player can use any item while riding a horse, including drinking or throwing potions; activate redstone doors or devices; use chests, crafting tables and ovens; break and place blocks; and attack with melee weapons or bows.
A mounted horse automatically runs up any high slope of a block. Horse and rider can safely pass through a gap up to 2,75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps up to 1,625 blocks high, but can suffer suffocation damage when clearance is less than 1,75 blocks. Horses cannot pass through a 1-block wide space.
It is impossible for a player to use a Nether portal while on horseback. It is possible, however, by entering the portal on the horse and then dismounting, sending the horse through the portal by itself, or using a lead to position the horse, then pushing it through the portal.
Unlike normal horses, a skeleton horse does not force the player to dismount when entering water more than two blocks; rather, you can ride underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when riding the skeleton horse. When underwater, his running and jumping speeds remain the same, although he has a slower descent speed.
Behavior
Skeleton horses, like most creatures, can travel in wagons and boats. They can also be tamed by the player.
Unlike other passive creatures, Skeleton Horses slowly regenerate the health evident by their health bar while riding a tamed horse. This is the same case for normal horses. However, they cannot be | raised or fed to regain health.
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